With the advent of mobile gaming and accessibility features such as captioning and audio narration, gaming is now more accessible than ever and to more people. Join our panellists as they discuss how they play, write and develop games with accessibility in mind, and how this can transform the way we view the medium of video games.
Sherry “Elisa” Toh is a disability advocate and journalist, with bylines in Rice Media, NME Gaming, and elsewhere. Her work primarily covers accessibility and disability representation in gaming, and, in 2023, her essay “Virtual Progress: A Disabled Journalist’s Thoughts on the Video Games Industry” was published in Singapore’s first printed disability studies anthology, Not Without Us: Perspective on Disabilities and Inclusion in Singapore.
Find her on social media @sherlisass.
Adan Jimenez was born in California to Mexican immigrant parents. He became an immigrant himself when he moved to Singapore after living in New York for almost a decade. He is a writer, editor, and apprentice translator. He is one half of AJ Low, the team behind the best-selling Sherlock Sam mystery series.
I inject games into my bloodstream on a daily basis. I've never felt such a huge interest in games until I started at the age of 7 and I never stopped ever since then. Besides this, I edit videos for a living and it really shapes how I perceive art in the form of games and also film.