About
[Level 24: Start!]
HP: 514/2021
Books Read: 0
Games Played: Too Many To Count
Everyone loves a good game, especially if it's jam-packed with intense swashbuckling action, death-defying protagonists, and deeply intriguing origin stories. Enter award-winning games writer Rhianna Pratchett, the creative genius behind popular game narratives like Tomb Raider and Overlord, and a recent author of a Fighting Fantasy adventure novel. In this meet-the-gamewriter session, Rhianna explores what makes a compelling (game) storyline, and how she turned one of life's greatest pleasures into an iconic moment in gaming history. #GLHF
This programme is made possible with the support of the US Embassy and includes a live Q&A towards the end of the session.
HP: 514/2021
Books Read: 0
Games Played: Too Many To Count
Everyone loves a good game, especially if it's jam-packed with intense swashbuckling action, death-defying protagonists, and deeply intriguing origin stories. Enter award-winning games writer Rhianna Pratchett, the creative genius behind popular game narratives like Tomb Raider and Overlord, and a recent author of a Fighting Fantasy adventure novel. In this meet-the-gamewriter session, Rhianna explores what makes a compelling (game) storyline, and how she turned one of life's greatest pleasures into an iconic moment in gaming history. #GLHF
This programme is made possible with the support of the US Embassy and includes a live Q&A towards the end of the session.
Moderator
The former Co-Founder & Creative Director of Witching Hour Studios, Ian has been designing games for the last 10 years. Recently, he has been consulting with non-gaming companies and financial institutes to implement game design concepts into projects beyond entertainment. Play has always and will always be a big part of his life. He is also very happy to share his Lego. Well, some of it anyway.